"One of the major challenges facing businesses today is preservation, organization and distribution of information." (AHG) AHG is one of the first companies devepol training and educational opportunities of virtual worlds. They helps business address challenges of today's diverse workforce training and information management by creating immersive e-learning tools and solutions that engage employees, foster enterprise collaboration, bridge generational gap and cut time to ready.
Here is the link to company website, http://www.ahg.com/
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Thursday, April 29, 2010
Monday, April 26, 2010
Virtual Worlds, Virtual Economies
Here is a good article from Businessweek on how online games can blur the line between fantasy and reality.
Castronova, associate professor of telecommunications at Indiana University, shares his thoughts with BusinessWeek's Silicon Valley bureau chief, Robert D. Hof about the growth of online games from the No. 1 World of Warcraft to Linden Lab's open-ended virtual world.
I totally agree with him that they became so popular in a very short time period. We hear and read everyday new imlications of virtual worlds.
http://www.businessweek.com/magazine/content/06_18/b3982010.htm
Castronova, associate professor of telecommunications at Indiana University, shares his thoughts with BusinessWeek's Silicon Valley bureau chief, Robert D. Hof about the growth of online games from the No. 1 World of Warcraft to Linden Lab's open-ended virtual world.
I totally agree with him that they became so popular in a very short time period. We hear and read everyday new imlications of virtual worlds.
http://www.businessweek.com/magazine/content/06_18/b3982010.htm
Labels:
Games,
Second Life
Tuesday, April 20, 2010
New employee orientation via Second Life
Recently, some innovative companies have started to create virtual workplaces to allow their employees meet virtually, practice any kind of corporate communications, conduct training sessions in 3D learning environment, simulate business ideas, and model new products. IBM is one of the innovative companies offering new employee orientation via Second Life. Here you can read more about IBM's story.
The popularity of Second Life is growing rapidly in many fields so it's time to be hurry to catch the trend and develop successful experiences in e-learning for corporates.
The popularity of Second Life is growing rapidly in many fields so it's time to be hurry to catch the trend and develop successful experiences in e-learning for corporates.
Labels:
Games,
Second Life,
Simulation
Tuesday, April 13, 2010
Scientifically Designed Brain Games
Today, I came across a very interesting article about brain fitness program from Lumos Labs. The original article is on www.openeducation.net. According to the article, Lumosity is a cognitive neuroscience research and development company that builds software tools to improve brain health and performance. I got curios and checked out also http://www.lumosity.com/. Company's mission is to create innovative neuroscience-based tools that empower people to lead better lives through better brain health and performance. It is a very interesting website and through their website you can sign up for a free trial. You can read the full article here and check out the Lumos Labs here.
Labels:
Games,
Simulation

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